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OdiseIA4Good Rules

What is OdiseIA4Good?

 

OdiseIA4Good is an international hackathon organized by OdiseIA with the support of Google.org, whose main objective is to develop artificial intelligence solutions to address problems affecting vulnerable groups. This event aims to bring together the third sector, academic research, and the private sector, promoting collaboration among multidisciplinary profiles such as entrepreneurs, professionals, NGOs, and students, in order to maximize positive social impact.

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OdiseIA4Good will take place over three intensive days, during which participating teams will work to propose innovative solutions to previously selected challenges in collaboration with NGOs and governments. The event will include workshops led by experts, as well as team work sessions and presentations to share progress and receive feedback. Teams will receive support from mentors and have access to additional resources to strengthen their proposals, with the goal of turning these solutions into real business projects.

 

Calendar

 

OdiseIA4Good will be held on February 25, 26, and 27, 2025. During these days, key activities such as workshops, mentoring sessions, and project presentations will take place. In addition to these dates, online workshops and orientation sessions will also be scheduled prior to the event to prepare teams and facilitate initial training. These workshops will focus on defining challenges, team formation, and developing technical and management skills.

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Event Structure

 

Day 1: Opening and Preparation

Afternoon:

Inauguration and presentation of objectives
First workshop, team formation, and initial work sessions
Day 2: Development and Mentoring

Morning:

Development work with mentor support; technical workshop
Afternoon:

Continued development, focusing on solution application and improvement
Day 3: Presentation and Closure

Morning:

Preparation for presentations, Elevator Pitch training
Presentation of results in Elevator Pitch sessions
Afternoon:

Jury deliberation, award ceremony, and closure


Target Audience and Participation

 

OdiseIA4Good is aimed at all individuals interested in applying artificial intelligence for the benefit of vulnerable groups. This includes organizations and individuals who wish to present challenges, as well as those who wish to participate in solving them. Participants include:

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  • NGOs and non-profit organizations

  • Companies interested in corporate social responsibility and innovation

  • University students and academics from various disciplines

  • Professionals from the technology and social sectors

  • Public administrations and local governments interested in AI applications

 

To register, participants must complete a form available on the OdiseIA4Good website, either as challengers (those who present challenges) or as developers (those who participate in solving the challenges).

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Responsible Entity

 

OdiseIA is the responsible entity for the OdiseIA4Good project. OdiseIA is a non-profit organization dedicated to promoting and developing ethical and responsible artificial intelligence. Through initiatives like OdiseIA4Good, it seeks to contribute to social well-being and foster the appropriate use of technology for the benefit of society.

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OdiseIA4Good will have a specialized Committee responsible for overseeing and making necessary decisions during the event. This committee will be responsible, for example, for the final selection of the challenges to be developed, resolving exceptional situations that may arise, and ensuring the strategic alignment of the hackathon with OdiseIA4Good's objectives. The specialized Committee will be composed of representative members from OdiseIA and collaborating entities.

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Code of Conduct and Event Rules

 

To ensure an environment of respect, inclusion, and collaboration during OdiseIA4Good, all participants, mentors, and organizers must comply with the following rules:

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  • Respect and Inclusion: All participants must treat each other with respect, promoting an inclusive and diverse environment. No type of discrimination, harassment, or offensive behavior will be tolerated.

  • Collaboration and Teamwork: Teams are expected to collaborate constructively, sharing knowledge and supporting each other to achieve the best possible results. Active participation and cooperation are essential for the event's success.

  • Responsible Use of Resources: Resources provided by OdiseIA4Good, such as access to data, tools, and workspace, must be used exclusively for developing the proposed solutions during the hackathon.

  • Conflict Resolution: If any conflict arises between participants, an amicable resolution should be sought with the mediation of the organizers if necessary. The goal is to maintain a positive and productive work environment.

  • Compliance with Event Rules: Participants agree to follow the organizers' instructions and comply with the established rules to ensure the smooth development of the hackathon.


Any breach of these rules may result in team disqualification or the participant's expulsion from the event.

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Participation Mechanics

 

OdiseIA4Good is structured around collaboration between challengers and developers. Organizations and individuals interested in artificial intelligence and vulnerable groups can propose challenges, which will be available and published one month before the event. During this month, already formed teams will begin working on the challenges virtually, facilitating their progress before the hackathon's in-person start.

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Teams will be formed through the web form, where participants can register as an already formed team or individually. The OdiseIA4Good committee will review registrations and challenge suggestions, assigning each team the definitive challenge. This assignment will take into account the participants' interests and skills, ensuring alignment with the project's objectives.

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The hackathon will feature mentors who will guide teams in developing their proposals, providing technical and strategic expertise to maximize the quality of the presented solutions.

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Participants

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OdiseIA4Good is open to both individuals and legal entities. Individuals include adults interested in artificial intelligence and its application to support vulnerable groups. Legal entities, such as non-profit organizations, companies, startups, universities, and research centers, can also participate by proposing challenges, sponsoring teams, or collaborating in developing solutions during the event.

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Phases of OdiseIA4Good

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OdiseIA4Good will be carried out in several phases, allowing for an organized and efficient process for creating innovative solutions. The phases include:

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Phase of Challenge Presentation and Participant Registration

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During this phase, the call will be opened for organizations and interested individuals, i.e., challengers, to propose challenges related to artificial intelligence and vulnerable groups. Simultaneously, developer registration will take place, allowing individuals or teams to sign up to tackle the challenges of their interest. Challengers can also be participants if they wish.

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Phase of Challenge Selection and Team Finalization

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Once the challenges are presented, the organizing committee will select those to be developed during the hackathon using criteria such as impact, scale, and importance, among others that will be published on the OdiseIA4Good website. Team composition will be finalized in this phase, which will conclude one month before the in-person hackathon. This will allow teams to be prepared and organized before the event, facilitating more focused and efficient work. The deadline for presenting challenges is January 15, 2025.

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Phase of Online Work

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During the month prior to the in-person hackathon, teams will begin working virtually on the selected challenges. In this phase, participants who wish to register will have the opportunity to join one of the formed teams and contribute to developing the team's challenge. The organization will assign these new participants to a team based on availability or propose that they join another team to develop a different challenge. This phase aims to ensure that all teams have the necessary skills and that there is smooth collaboration before the in-person event.

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Phase of the In-Person Hackathon

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This phase culminates the challenge development process with the in-person hackathon in Madrid. During these days, teams will work intensively to complete their solutions, with the assistance of mentors who will provide technical and strategic support. Additionally, teams that have not yet formed or are incomplete will have the opportunity to finalize during the hackathon's first day. At the end of the hackathon, teams will present their projects to a specialized jury for final evaluation.

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Working Teams

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Working teams may be initially formed or established during the event's preparation phase. We seek multidisciplinary teams, as we believe diversity fosters creativity, innovation, and entrepreneurship. To encourage international participation, remote-connected hackers are allowed to form teams, provided that in-person participation is prioritized where possible. Virtual teams must comply with the same rules as in-person teams. During the hackathon, teams can also complement each other based on identified needs, and space will be provided for this on the event's first day.

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Challenges

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Challenges in OdiseIA4Good can be proposed by both organizations and individuals, whom we refer to as challengers. Challenges are divided into two types:

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  • Sponsored Challenges: Proposed by organizations, generally with a specific focus and associated sponsorship.

  • Open Challenges: Proposed by individuals or organizations (without the need for sponsorship) that relate to vulnerability, with innovative ideas and without direct sponsorship.

 

Within the organization of OdiseIA4Good, there will be a mechanism to select open challenges that can compete in the hackathon's final phase. All sponsored challenges will advance to the hackathon's final part, which will be held in person on the specified days. Initially, there will be no limit on the number of challenges that can be presented or the number of participants, whether in person or remotely. The challenge selection criteria will be published on the website, and a selection committee will be responsible for evaluating the proposed challenges.

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Scope

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The hackathon's scope is international. The working languages will be Spanish and English. Spanish will be used when necessary, with the option of simultaneous translation. Teams can be composed of participants from different countries, and there will be the possibility of having virtual teams. Although the main event will take place in person in Madrid, individuals or organizations from other countries can participate virtually. In-person participation will be prioritized where possible.

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Prizes and Evaluation

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OdiseIA4Good will award prizes that include financial incentives (always associated with the improvement of the idea's development), various types of recognitions, and support for developing the winning projects. Sponsoring organizations will have several ways to sponsor the event: through direct funding, which will provide brand positioning, or by providing specific prizes for the winning teams. Each organization can choose the type of prize that best suits its interests. The final prizes will be announced on the website before the event and may include options such as:

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  • Inclusion in startup programs

  • Fast track for incubators

  • Adoption of the idea and team by a "host" organization to continue project development

  • Venture Capital investments

  • Cash prizes associated with project development

  • Cloud credits

 

Sponsoring organizations will receive benefits in terms of brand positioning, recruitment, and the possible adoption of innovative solutions for their challenges. Prizes will be awarded by a specialized jury using transparent evaluation criteria such as the degree of creativity and innovation of the solutions, their level of completion, and their viability for market deployment. These criteria and the decision-making process will be published on the website, ensuring process transparency. The jury's identity will be disclosed before the event. Similarly, the final prizes will be progressively published on the website.

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Intellectual Property

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All intellectual and industrial property rights over the solutions developed during the OdiseIA4Good hackathon will belong to the participants who created them. OdiseIA, as well as the organizations that provide the challenges, will have the right to disclose and publish the developed solutions for dissemination purposes, always with due recognition to the authors, but will not retain any other rights over the developed solutions.

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Organizations that present challenges and participants grant OdiseIA a non-exclusive, free, and irrevocable license to disclose the developed solutions to disseminate the hackathon results, always respecting the integrity of the work and recognizing the teams' authorship.

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Participants guarantee that the presented solutions are original and do not infringe third parties' rights. In cases where solutions use materials that require usage licenses, participants must ensure they have the necessary authorizations.

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Confidentiality

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Participants and organizations involved in the OdiseIA4Good hackathon agree to maintain the confidentiality of all information shared during the event. This obligation includes not disclosing, spreading, or communicating confidential information to third parties without prior written authorization from the involved parties.

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Confidential information must be used exclusively for purposes related to the hackathon's development and not for other purposes. Participants and organizations agree to adopt necessary measures to protect such information and prevent any misuse.

The confidentiality obligation will remain in effect for one year after the hackathon's conclusion. This obligation does not apply to information that is public domain, legitimately obtained without confidentiality restrictions, or already known by participants before their participation in the event.

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Use and Protection of Data

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During the OdiseIA4Good hackathon, sponsoring organizations may provide data to participants for developing the proposed solutions. This data must be used exclusively for purposes related to the hackathon and under the established confidentiality norms.

Participants agree to use the data ethically and responsibly, complying with all current data protection regulations. Provided data must be deleted at the hackathon's end unless there is a formal agreement with the sponsoring organizations to continue project development.

OdiseIA may collect personal data from participants for purposes related to the event's organization and management, such as communication with participants, team coordination, and providing necessary resources for the hackathon. This data will be processed in accordance with current data protection regulations and will not be shared with third parties without participants' proper authorization. Personal data will be securely stored and deleted once the purposes for which they were collected have been fulfilled, except where the law permits their retention.

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Legal Aspects and Limitation of Liability

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OdiseIA, its sponsors, and collaborators will not be responsible for any losses, damages, or harm that participants may suffer during the OdiseIA4Good hackathon, whether personal, material, or economic. Each participant agrees to assume full responsibility for any risks associated with their participation in the event.

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Organizations and participants guarantee that any material, content, or information provided during the hackathon does not infringe third parties' intellectual property rights and indemnify OdiseIA from any liability in this regard.

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OdiseIA reserves the right to modify the hackathon's rules and regulations if necessary due to organizational reasons or force majeure. Any changes will be promptly communicated to participants.

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Participants agree that participation in the hackathon is voluntary and that neither OdiseIA nor sponsoring organizations are obligated to guarantee the success or commercial viability of the developed solutions.

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